To the Rilovian, to win a fight was not to slay your opponent. To win was to establish irrefutable combattive dominance. Deaths in battle were rare and generally the result of carelessness brought on by fatigue. The typical battle ended when one warrior found a weapon to his throat, forcing him to surrender. His weapon would be collected and he would be personally escorted by the victor to a forward base, where he would be processed as a prisoner. As a prisoner, he would be ensured satisfactory shelter and sustinence, the right to pray how and when he chose, and regular remote communciation with family members.
The irony of it all is quite obvious, in hindsight. There were too many inhabitants for the land, so they would go to war with their neighbors. Then, instead of slaughtering eachother and thus actually helping with the problem, they would merely trade places in large numbers while requiring the construction of huge prison complexes that wasted still more land. Making matters still worse, a warrior captured in battle would have to be replaced. It was an utterly ridiculous, viscious cycle.
The irony of it all is quite obvious, in hindsight. There were too many inhabitants for the land, so they would go to war with their neighbors. Then, instead of slaughtering eachother and thus actually helping with the problem, they would merely trade places in large numbers while requiring the construction of huge prison complexes that wasted still more land. Making matters still worse, a warrior captured in battle would have to be replaced. It was an utterly ridiculous, viscious cycle.
This is cool! Those Rilovians are SWEET!!!!!!!!!!!1 They`re should be a set-line of those!
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